Computer Animation
PDF Course Catalog Deutsche Version: CA
Version: 1 | Last Change: 04.09.2019 09:59 | Draft: 0 | Status: vom verantwortlichen Dozent freigegeben
Long name | Computer Animation |
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Approving CModule | CA_BaMT, CA_BaTIN |
Responsible |
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME |
Valid from | winter semester 2022/23 |
Level | Bachelor |
Semester in the year | winter semester |
Duration | Semester |
Hours in self-study | 60 |
ECTS | 5 |
Professors |
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME |
Requirements | Basic knowledge of computer graphics Programming knowledge imparted in the scope of Computer Science 1 and Computer Science 2 confident handling of linear algebra as well as analysis of one and more variables by scope of knowledge from mathematics 1 and mathematics 2 |
Language | German, English if necessary |
Separate final exam | Yes |
Rick Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann, 2007, |
Dietmar Jackèl et. al., Methoden der Computeranimation, Springer, 2006 |
Jason Gregory, Game Engine Architecture, AK Peters, 2009 |
Stefan Grünvogel, Computeramimation, Vorlesungsskript |
Details | In the context of an oral examination, tasks are used to check whether the problem from the field of computer animation can be analysed and solved using suitable methods. In this context it will also be examined whether the necessary mathematical, algorithmic and theoretical basics can be explained. |
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Minimum standard | Explanation of the most important terms, methods and definitions that were conveyed in the LV. Solving simple theoretical problems in writing using the appropriate notation. Programming of smaller simple code sequences for the generation of computer animation. |
Exam Type | EN mündliche Prüfung, strukturierte Befragung |
Goal type | Description |
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Knowledge | animation systems - Hierarchies in Scenes - animation system - Time and Game Loop object animation - Movement in space - Time, speed and distance control - interpolation - rotations Characteranimaiton - kinematics - skinning - blend shapes - motion capture - Processing of transaction data Procedural Animation - Physically based animation - particle systems |
Type | Attendance (h/Wk.) |
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Lecture | 1 |
Exercises (whole course) | 2 |
Exercises (shared course) | 0 |
Tutorial (voluntary) | 0 |
none |
Accompanying material | Script |
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Separate exam | Yes |
Exam Type | EN Übungsaufgabe mit fachlich / methodisch eingeschränktem Fokus lösen |
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Details | In order to ensure the necessary preparation of the respective lessons for the Flipped Classroom, conceptual questions must be answered independently on an e-learning platform prior to the course. The submission of a given number of sufficiently answered questions is a necessary prerequisite for participation in the summary examination. |
Minimum standard | A given percentage of conceptual tasks are answered independently and in their own words. In particular, the answers have justified being detailed and understandable, |
Goal type | Description |
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Skills | Implementation of the knowledge and skills from the lecture / exercise . Programming of the corresponding points within the framework of a game engine or another software environment. |
Type | Attendance (h/Wk.) |
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Practical training | 2 |
Tutorial (voluntary) | 0 |
none |
Accompanying material |
script References to other online materials and courses on the task sheets |
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Separate exam | No |
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