Project Interactive Systems
PDF Course Catalog Deutsche Version: IA
Version: 1 | Last Change: 30.09.2019 14:13 | Draft: 0 | Status: vom verantwortlichen Dozent freigegeben
Long name | Project Interactive Systems |
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Approving CModule | IA_BaMT |
Responsible |
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME |
Valid from | summer semester 2023 |
Level | Bachelor |
Semester in the year | summer semester |
Duration | Semester |
Hours in self-study | 144 |
ECTS | 6 |
Professors |
Prof. Dr. Stefan Grünvogel
Professor Fakultät IMEProf. Dr.-Ing. Arnulph Fuhrmann Professor Fakultät IME |
Requirements | Computer graphics Computer animation Informatic 1 and 2 Mathematics 1 nd 2 |
Language | English |
Separate final exam | Yes |
Ralf Dörner, Wolfgang Broll, Paul Grimm, Bernhard Jung: Virtual und Augmented Reality (VR/AR), 2019 |
T. Akenine-Möller, E. Haines, N. Hoffman: Real-Time Rendering, AK Peters, 2008 |
Jason Gregory, Game Engine Architecture, AK Peters, 2009 |
Alan Dix et al., Human Computer Interaction, Prentice Hall, 2003 |
Details | Working on a task from the area of interactive systems in a group of 3-5 people. Documentation of the project results and presentation. Mutual review of the individual teams. |
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Minimum standard | Definition of project objective and project planning meet minimum standards. Project management process and corresponding decisions are comprehensible and justified. Project documentation and project presentation meet specified quality standards. Project result and live demo show sufficient complexity in development. |
Exam Type | EN schriftlicher Ergebnisbericht |
Goal type | Description |
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Skills | Applying practical basic knowledge of programming in the context of an interactive system Using input and output devices in your own programs Use of APIs and application software to graphically display or process data Capturing and understanding scientific texts in English\nPresentation of project results in English Designing and modeling an interactive system Solving a problem by applying knowledge and skills from computer graphics and computer animation Determination of the basic interface, hardware and software requirements for a specific problem Research in scientific publications on computer graphics and computer animation - Analysis of the suitability of known methods for the solution of problems from the problem definition - Conversion of procedures into own programs - Combination of procedures in own programs Weighting up the opportunities and risks offered by different problem-solving approaches Enforcement of the implementation in the team\nManaging project tasks in a team - Planning and controlling projects - Keeping agreements and deadlines - Planning and carrying out reviews |
Type | Attendance (h/Wk.) |
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Project | 2 |
Tutorial (voluntary) | 0 |
none |
Accompanying material |
task definition (specifications) development tools for programming an interactive system applications for generating and displaying graphical elements |
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Separate exam | No |
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