Course

CA - Computer Animation


PDF Course Catalog Deutsche Version: CA

Version: 1 | Last Change: 04.09.2019 09:59 | Draft: 0 | Status: vom verantwortlichen Dozent freigegeben

Long name Computer Animation
Approving CModule CA_BaMT, CA_BaTIN
Responsible
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME
Level Bachelor
Semester in the year winter semester
Duration Semester
Hours in self-study 60
ECTS 5
Professors
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME
Requirements Basic knowledge of computer graphics
Programming knowledge imparted in the scope of Computer Science 1 and Computer Science 2
confident handling of linear algebra as well as analysis of one and more variables by scope of knowledge from mathematics 1 and mathematics 2
Language German, English if necessary
Separate final exam Yes
Literature
Rick Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann, 2007,
Dietmar Jackèl et. al., Methoden der Computeranimation, Springer, 2006
Jason Gregory, Game Engine Architecture, AK Peters, 2009
Stefan Grünvogel, Computeramimation, Vorlesungsskript
Final exam
Details
In the context of an oral examination, tasks are used to check whether the problem from the field of computer animation can be analysed and solved using suitable methods. In this context it will also be examined whether the necessary mathematical, algorithmic and theoretical basics can be explained.
Minimum standard
Explanation of the most important terms, methods and definitions that were conveyed in the LV.
Solving simple theoretical problems in writing using the appropriate notation.
Programming of smaller simple code sequences for the generation of computer animation.
Exam Type
In the context of an oral examination, tasks are used to check whether the problem from the field of computer animation can be analysed and solved using suitable methods. In this context it will also be examined whether the necessary mathematical, algorithmic and theoretical basics can be explained.

Learning goals

Knowledge
animation systems
- Hierarchies in Scenes
- animation system
- Time and Game Loop

object animation
- Movement in space
- Time, speed and distance control
- interpolation
- rotations

Characteranimaiton
- kinematics
- skinning
- blend shapes
- motion capture
- Processing of transaction data

Procedural Animation
- Physically based animation
- particle systems
Expenditure classroom teaching
Type Attendance (h/Wk.)
Lecture 1
Exercises (whole course) 2
Exercises (shared course) 0
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
Script
Separate exam
Exam Type
solving exercises within limited functional / methodical scope
Details
In order to ensure the necessary preparation of the respective lessons for the Flipped Classroom, conceptual questions must be answered independently on an e-learning platform prior to the course.
The submission of a given number of sufficiently answered questions is a necessary prerequisite for participation in the summary examination.
Minimum standard
A given percentage of conceptual tasks are answered independently and in their own words. In particular, the answers have justified being detailed and understandable,

Learning goals

Skills
Implementation of the knowledge and skills from the lecture / exercise .
Programming of the corresponding points within the framework of a game engine or another software environment.
Expenditure classroom teaching
Type Attendance (h/Wk.)
Practical training 2
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
script
References to other online materials and courses on the task sheets
Separate exam
none

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