Course

IA - Project Interactive Systems


PDF Course Catalog Deutsche Version: IA

Version: 1 | Last Change: 30.09.2019 14:13 | Draft: 0 | Status: vom verantwortlichen Dozent freigegeben

Long name Project Interactive Systems
Approving CModule IA_BaMT
Responsible
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME
Level Bachelor
Semester in the year summer semester
Duration Semester
Hours in self-study 144
ECTS 6
Professors
Prof. Dr. Stefan Grünvogel
Professor Fakultät IME

Prof. Dr.-Ing. Arnulph Fuhrmann
Professor Fakultät IME
Requirements Computer graphics
Computer animation
Informatic 1 and 2
Mathematics 1 nd 2
Language English
Separate final exam Yes
Literature
Ralf Dörner, Wolfgang Broll, Paul Grimm, Bernhard Jung: Virtual und Augmented Reality (VR/AR), 2019
T. Akenine-Möller, E. Haines, N. Hoffman: Real-Time Rendering, AK Peters, 2008
Jason Gregory, Game Engine Architecture, AK Peters, 2009
Alan Dix et al., Human Computer Interaction, Prentice Hall, 2003
Final exam
Details
Working on a task from the area of interactive systems in a group of 3-5 people. Documentation of the project results and presentation. Mutual review of the individual teams.
Minimum standard
Definition of project objective and project planning meet minimum standards.
Project management process and corresponding decisions are comprehensible and justified.
Project documentation and project presentation meet specified quality standards.
Project result and live demo show sufficient complexity in development.
Exam Type
Working on a task from the area of interactive systems in a group of 3-5 people. Documentation of the project results and presentation. Mutual review of the individual teams.

Learning goals

Skills
Applying practical basic knowledge of programming in the context of an interactive system
Using input and output devices in your own programs
Use of APIs and application software to graphically display or process data

Capturing and understanding scientific texts in English\nPresentation of project results in English

Designing and modeling an interactive system
Solving a problem by applying knowledge and skills from computer graphics and computer animation

Determination of the basic interface, hardware and software requirements for a specific problem
Research in scientific publications on computer graphics and computer animation
- Analysis of the suitability of known methods for the solution of problems from the problem definition
- Conversion of procedures into own programs
- Combination of procedures in own programs

Weighting up the opportunities and risks offered by different problem-solving approaches
Enforcement of the implementation in the team\nManaging project tasks in a team
- Planning and controlling projects
- Keeping agreements and deadlines
- Planning and carrying out reviews
Expenditure classroom teaching
Type Attendance (h/Wk.)
Project 2
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
task definition (specifications)
development tools for programming an interactive system
applications for generating and displaying graphical elements
Separate exam
none

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