Course

VER - Virtual and Augmented Reality


PDF Course Catalog Deutsche Version: VER

Version: 4 | Last Change: 30.09.2019 17:04 | Draft: 0 | Status: vom verantwortlichen Dozent freigegeben

Long name Virtual and Augmented Reality
Approving CModule VER_MaMT, VER_MaTIN
Responsible
Prof. Dr.-Ing. Arnulph Fuhrmann
Professor Fakultät IME
Level Master
Semester in the year winter semester
Duration Semester
Hours in self-study 60
ECTS 5
Professors
Prof. Dr.-Ing. Arnulph Fuhrmann
Professor Fakultät IME

Prof. Dr. Stefan Grünvogel
Professor Fakultät IME
Requirements Computer Graphics
Computer Animation
Language German, English if necessary
Separate final exam Yes
Literature
R. Dörner et al., Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Springer Vieweg, 2019
Schmalstieg und Höllerer, Augmented Reality – Principles and Practice, Addison Wesley, 2016
T. Akenine-Möller, et al., Real-Time Rendering Fourth Edition, Taylor & Francis Ltd., 2018
J. Jerald, The VR Book: Human-Centered Design for Virtual Reality, Acm Books, 2015
Final exam
Details
In an oral examination, students demonstrate the following competences:
- mastering the concepts of VR/AR (proven by answering questions on these concepts)
- Applying the mathematical basis of VR/AR (proven by computational tasks)
- Evaluation of VR/AR solutions (proven by answering questions on current solutions)
Minimum standard
At least 50% of the questions are answered correctly.
Exam Type
In an oral examination, students demonstrate the following competences:
- mastering the concepts of VR/AR (proven by answering questions on these concepts)
- Applying the mathematical basis of VR/AR (proven by computational tasks)
- Evaluation of VR/AR solutions (proven by answering questions on current solutions)

Learning goals

Knowledge
Explain terms from the field of virtual and augmented reality
Explain and compare data structures and algorithms for VR/AR applications
3D data formats
Spatial data structures
Describing Multimodal User Interfaces
Selection of 3D objects
Manipulation of 3D objects
Navigation in virtual scenes
system control
Describe input and output devices and specific virtual and augmented reality hardware
display technologies
Stereo Displays
Autostereoscopic Displays
projection solutions
Wearable Displays
Head Mounted Displays
Handheld Displays
See-through Displays
Workbench
Cave
Tiled Displays
3D-Audio
Force Feedback Devices
Haptic feedback
input devices
controller
data gloves
locomotion devices
Explain algorithmic and mathematical basics
stereoscopy
tracking
capture of position and orientation: Degrees of freedom
tracking technologies
Mechanical
Optical
Electromagnetic
ultrasound
interial
eye tracking
head tracking
object tracking
Markerless Tracking
Marker-Based Tracking
rendering
management of large 3D scenes
haptic rendering
stereo rendering
real-time rendering
collision detection
intersections between primitives
Discrete and continuous collision detection
acceleration data structures
collision response
Expenditure classroom teaching
Type Attendance (h/Wk.)
Lecture 2
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
electronic lecture slides
Separate exam
none

Learning goals

Skills
- Design, build and evaluate virtual environments and augmented reality applications
- Creating Interaction and Navigation Procedures
- Further develop fundamental technologies of virtual and augmented reality
- Use tools and methods to implement VR/AR applications
- Apply algorithmic and mathematical principles of VR/AR
- understand and grasp textual tasks
- Testing and debugging your own application
Expenditure classroom teaching
Type Attendance (h/Wk.)
Practical training 2
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
electronic task collection
electronic development tools for the development of virtual and augmented reality applications
Separate exam
Exam Type
working on practical scenarion (e.g. in a lab)
Details
Development of different VR/AR applications with tasks to the topics of the lecture. During the laboratory the students work on the tasks with the help of the lecturer. Afterwards the independent completion takes place in self-study.
Minimum standard
More than 80% of all exercises submitted. A task is deemed to have been completed if it has been solved predominantly and independently.

Learning goals

Skills
Apply Algorithmic and Mathematical fundamentals
Check interaction and navigation procedures
Independently obtaining and summarizing scientific literature
Present and discuss new concepts of virtual and augmented reality
Expenditure classroom teaching
Type Attendance (h/Wk.)
Seminar 1
Tutorial (voluntary) 0
Special literature
keine/none
Special requirements
none
Accompanying material
Separate exam
none

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